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Move One
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Back to home
Move Docs
Troubleshooting & FAQs
Move AI Overview
FAQs
What's New!
Release Notes
2nd Generation Models
Quick Start Guides
Move Pro
Overview
Shoot Prep
Capture
Processing on Move Pro 1.0
Processing on Move Pro 2.0
Using your Animations
Best Practices
Downloads
Move Live
Overview
Hardware
Software
Software Operation
Move One
Move Platform
Move One iOS App
Using your Animations
Best Practices
General FAQs
Legacy Accounts - App Store Billing
Move API
Pricing
Troubleshooting & FAQs
Move Pro
Move Live
Move One
Troubleshooting & FAQs
Learn how to resolve issues across all Move AI products
Move Pro
Move Pro 2.0 - Troubleshooting
Move Pro - Shooting with multiple actors
Move Pro - Finger Tracking Best Practice
Move Pro - Exporting, Uploading and Mapping (own rig)
What types of data stored in .fbx do you support?
How do I retarget to a larger rig? I.e. a giant
What's the difference between Pre-retarget and Retargeted .fbx?
Your default skeleton looks to be lacking some spine bones. Why is this?
I don't have all 5 finger bones in my rig. What to do?
What is a good pixel score for a calibration?
Do I need to map all bones?
Do you deal with IK or FK controllers?
How can I improve my finger-tracking quality?
Can I capture hands without the body?
Does every actor have to do a calibration?
What lighting conditions can you deal with?
How does your accuracy compare to an optical marker-based system?
What is the optimal calibration protocol?
What size capture area do I need and how many people can I capture?
How well does your system deal with occlusion?
Does the actor's clothing affect the motion capture quality?
What is the importance of performing the T-pose?
How can I check the calibration quality?
Can I capture select people within a scene?
Can the cameras be mounted at different levels?
Do the cameras have to be stationary?
How to remove a camera from a session?
I want to capture multiple actors. Does the calibration process need to be performed by each actor?
What if somebody goes out of the capture volume?
What are the output formats?
What's the FPS of the output results?
How to choose the hip bone?
What's the difference between the rigs with the move.ai_ prefix and all others?
How many rigs and objects may there be in the .fbx?
How does retargeting work in your system?
What if one of the cameras is bumped?
Can the actor still be tracked if they're holding an object?
Do you export meshes?
May I upload the already animated .fbx?
Can I use the Move AI system just to retarget animation without reprocessing the take?
Do you transform uploaded rigs in any way?
Why is my rig pink on a preview?
Do you support rigs of any height?
Root Motion in Move Animations
Move Pro FAQs Overview
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Move Live
Move Live - Troubleshooting
Move One
Move One - How to place the camera to achieve optimal results with Move One.
Move One - How to position the actor in front of the camera
Move One - How to shoot in landscape mode
Move One - How to improve hand and finger tracking
Transitioning to Move Platform
Can I upload a rig to use for my animations?
Can I generate animations from a still image?
Can I process data using my mobile device?
How can I get the best quality animation?
How far away from the camera can I be?
How many people can Move One capture at once?
Why is the app tracking people in the background?
What rig is the Move One data processed on?
What frame rate will animations be in?
Does processing animations with Move One affect Move Pro subscription minutes?
Why Can't I See My Move One Takes/Subscription Credits?
Are there any ongoing issues with the Move One servers?
How can I make accurate lying-down animations?
Can I process data using my mobile device?
Does Move One have built-in finger tracking?
Is it possible to animate videos that already exist?
How do I delete my account?
Can you tell me how to access the s2 model on Move One?
Can you generate animation data from prompts with your chatbot?
What should the pose of the uploaded rig be?
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