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Move Pro
What's New!
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2nd Generation Models
Move Pro
Overview
Shoot Prep
Capture
Processing on Move Pro 1.0
Processing on Move Pro 2.0
Using your Animations
Best Practices
General FAQs
Downloads
Move Live
Overview
Hardware
Software
Software Operation
Move One
Move Platform
Move One iOS App
Using your Animations
Best Practices
General FAQs
Legacy Accounts - App Store Billing
Move API
Pricing
Troubleshooting & FAQs
Move Pro
Move Live
Move One
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Move Docs
Troubleshooting & FAQs
Move Pro
What's New!
Release Notes
2nd Generation Models
Move Pro
Overview
Shoot Prep
Capture
Processing on Move Pro 1.0
Processing on Move Pro 2.0
Using your Animations
Best Practices
General FAQs
Downloads
Move Live
Overview
Hardware
Software
Software Operation
Move One
Move Platform
Move One iOS App
Using your Animations
Best Practices
General FAQs
Legacy Accounts - App Store Billing
Move API
Pricing
Troubleshooting & FAQs
Move Pro
Move Live
Move One
What types of data stored in .fbx do you support?
We don't support transformation nodes (e.g. Maya's locators) in the .fbx. Just bones (or as it's called joints in Maya) and meshes. Plus embedded textures.