We have a few types:
FBX Non-Retargeted = this is the raw extracted data of the actual performers skeletons
FBX Retargeted = this is the performance data retargeted to the skeleton of your mapped rig
Blend file = this is the raw skeleton, the mesh and retargeted skeleton within one file
Maya HIK file = this outputs your rig with your uploaded Maya HIK controllers applied
For further details, take a look at the and sections of the knowledge base.
Not today but it is in our roadmap for 2022.
Not today but it is in the Roadmap for 2022.
You can! You have 2 options:
- Download the JSON file for camera positons and load it into the 3D software of your choice
- The BLEND file has all camera positions in the file itself
Yes: the position of the performers and the cameras are true global measurments in metres.
Wherever the calibration subject started their calibration sequence. This is why we reccomend the calibration starts in the middle.
Yes! Our output is compatible with:
- Unreal Engine
Our output files are the same framerate as the video they're captured in - so an animation with video input at 120fps will be at 120fps.
We plan to do this in 2022