Using the Live Link Plugin in UE
Explore the latest UE Live Link plugin versions, now optimized for Genesis Live.
https://github.com/move-ai/grpclivelinkproject/releases
https://github.com/move-ai/grpclivelinkproject
This project is compatible with Ubuntu 22.04, Windows 10 & Windows 11
Using The Template Project
- Install Visual Studio (this takes a little while and requires 25GB+ space) - https://visualstudio.microsoft.com/downloads/
- Install the recommended components - https://docs.unrealengine.com/5.2/en-US/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine/
- .Net desktop development
- Universal Windows Platform development
- Desktop development with C++
- Game development with C++
- Locate the UE project file > Right Click > View more options > Generate Visual Studio project files. This will generate a Visual Studio Solution file (.sln).
- Install the recommended components - https://docs.unrealengine.com/5.2/en-US/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine/
- Compile project - https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/DevelopmentSetup/CompilingProjects/
- Right click on the .sln file and open with Visual Studio.
- In the toolbar at the top, change DubugGame to Development Editor and check the bit version of the OS is correct.
- Locate the game project in the taskbar on the right. Right click and select Rebuild. You will see the progress at the bottom of the screen.
- Once complete, check that no errors occurred and then close Visual Studio
- Launch the UE project file
- Double click the UE project file to launch it. The first time the project is launched it will compile the shaders, which can take a while.
- Open the Content Drawer > Maps > Main.
- When the level launches, it should look like this.
- Check the following:
- Correct Subject ID is selected in Blueprint.
- Correct Retargeting Asset is selected.
- You may need to cut the LiveLink links between nodes, reconnect them and recompile the animation blueprint.
Adding the Plugin to an Existing Project
git clone/git pullthe repo- Copy
PluginsandContentdirectories (with all the files inside) to your project - Build your project