---
title: Unreal Engine - Retargeting Move One Animations
description: "To get an idea of the UE 5.2 IK retargeting workflow, start with the project template: Games &gt; Third Person. This guide describes how to retarget to the UE5 Mannequin rig and it can be applied to any"
---

[Skip to content](https://docs.move.ai/knowledge/unreal-engine-retargeting-move-one-animations#main-content)

![Move New Logo 2021-May-19-2025-01-26-31-8785-PM](https://docs.move.ai/hs-fs/hubfs/Move%20New%20Logo%202021-May-19-2025-01-26-31-8785-PM.jpeg?width=45&height=45&name=Move%20New%20Logo%202021-May-19-2025-01-26-31-8785-PM.jpeg)

Open main navigation

Close main navigation

- [Move](https://www.move.ai/)

[Move](https://www.move.ai/)

 Welcome to the Move Knowledge Base

- There are no suggestions because the search field is empty.

1. [Move Docs](https://docs.move.ai/knowledge?hsLang=en)
2. [Move One](https://docs.move.ai/knowledge/move-one?hsLang=en)
3. [Using your Animations](https://docs.move.ai/knowledge/move-one?hsLang=en#using-your-animations)

# Unreal Engine - Retargeting Move One Animations

### Import Guide UE 5.6

1. Set CVAR in the Unreal's console \`Interchange.FeatureFlags.Import.FBX 0\` (It will disable the new experimental .fbx importer and switch back to the previous stable .fbx importer version)
2. Drag and drop moveai .fbx animation into your Unreal project
3. Ensure the \`Import Animations\` box is checked in the .fbx import menu
4. Click \`Import All\`
5. In the imported files, find the file of type \`Animation Sequence\` 
     1. 5.1 Right-click on it
     2. 5.2 Retarget Animations
     3. 5.3. Select the \`Target Skeletal Mesh\`
     4. 5.4. (Optional) Select the animation to preview
     5. 5.5. If you only want to retarget the animation, click \`Export Animations\`
     6. 5.6. If you want to create the retargeting files for tweaking, click \`Export Retarget Assets\`

---

To get an idea of the UE 5.2 IK retargeting workflow, start with the project template: Games \> Third Person. This guide describes how to retarget to the UE5 Mannequin rig and it can be applied to any other rig the same way.

1. Create a MoveOne folder where you will store MoveOne data
2. Import the move-one.fbx, check Import Animations
3. In Windows explorer (not inside Unreal Engine) Copy IK\_MoveOne.uasset to the created MoveOne folder of your Unreal project
4. If you're working inside the UE template project "Third Person", open Content \> Characters \> Mannequins \> Rigs \> RTG\_Mannequin. If you're working in your own project, create an IK Retargeter and a target IK Rig files and setup them accordingly to UE documentation
5. In the Source IKRig Asset, select the IK\_MoveOne file
6. Set the Retarget Pose to T Pose
7. In the Preview Scene Settings change the Preview Controller to the Use Specific Animation and select the MoveOne animation sequence
8. To remove bone mapping artifacts, click Auto-Map Chains and select Map All (Exact)

 

**Download IK Rig asset** [here](https://drive.google.com/file/d/1cWjNMqj9nBDts8Nd-ln1fStshss3BNOI/view)  
​  
Video tutorial:

<iframe width="256" height="144.64" src="https://www.youtube.com/embed/TM6icTL4F9I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Unreal Engine - Retargeting guide for Move One app" style="position: absolute; top: 0px; left: 0px; width: 100%; height: 100%; border: none;"></iframe>

---

Here is also a video of how the **IK\_MoveOne.uasset** filewas created. This will be helpful for users who want to create their own IK Rig assets:

<iframe width="256" height="144.64" src="https://www.youtube.com/embed/pSmkU-IN6-U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Unreal Engine - Preparing Move One IK rig" style="position: absolute; top: 0px; left: 0px; width: 100%; height: 100%; border: none;"></iframe>

---

 

- [Genesis](https://docs.move.ai/knowledge/genesis?hsLang=en#main-content)

    - [Overview](https://docs.move.ai/knowledge/genesis?hsLang=en#overview)
    - [System Prep & Setup](https://docs.move.ai/knowledge/genesis?hsLang=en#system-prep-setup)
    - [Genesis Live](https://docs.move.ai/knowledge/genesis?hsLang=en#genesis-live)
    - [Genesis Post](https://docs.move.ai/knowledge/genesis?hsLang=en#genesis-post)
    - [Output Data](https://docs.move.ai/knowledge/genesis?hsLang=en#output-data)
    - [Optimising your System](https://docs.move.ai/knowledge/genesis?hsLang=en#optimising-your-system)
    - [System Management](https://docs.move.ai/knowledge/genesis?hsLang=en#system-management)
    - [Release Notes](https://docs.move.ai/knowledge/genesis?hsLang=en#release-notes)
- [Move One](https://docs.move.ai/knowledge/move-one?hsLang=en#main-content)

    - [Move One Pricing](https://docs.move.ai/knowledge/move-one?hsLang=en#move-one-pricing)
    - [Move Platform](https://docs.move.ai/knowledge/move-one?hsLang=en#move-platform)
    - [Move One iOS App](https://docs.move.ai/knowledge/move-one?hsLang=en#move-one-ios-app)
    - [Using your Animations](https://docs.move.ai/knowledge/move-one?hsLang=en#using-your-animations)
    - [Legacy Accounts - App Store Billing](https://docs.move.ai/knowledge/move-one?hsLang=en#legacy-accounts-app-store-billing)
- [Troubleshooting](https://docs.move.ai/knowledge/troubleshooting?hsLang=en#main-content)

    - [Z-Cams](https://docs.move.ai/knowledge/troubleshooting?hsLang=en#z-cams)
    - [Genesis](https://docs.move.ai/knowledge/troubleshooting?hsLang=en#genesis)

[![Chill listening crop-3](https://docs.move.ai/hs-fs/hubfs/1627650260615-1.jpg?width=24&height=24&name=1627650260615-1.jpg "Chill listening crop-3")](http://move.ai)

www.move.ai

<https://www.linkedin.com/company/move-ai/> <https://twitter.com/Moveai_> <https://www.instagram.com/move_ai_/> <https://www.youtube.com/@moveai/featured>

Copyright © 2026, Move AI