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Unreal Engine - Retargeting Move One Animations

Import Guide UE 5.6

  1. Set CVAR in the Unreal's console `Interchange.FeatureFlags.Import.FBX 0` (It will disable the new experimental .fbx importer and switch back to the previous stable .fbx importer version)
  2. Drag and drop moveai .fbx animation into your Unreal project
  3. Ensure the `Import Animations` box is checked in the .fbx import menu
  4. Click `Import All`
  5. In the imported files, find the file of type `Animation Sequence`
    1. 5.1 Right-click on it
    2. 5.2 Retarget Animations
    3. 5.3. Select the `Target Skeletal Mesh`
    4. 5.4. (Optional) Select the animation to preview
    5. 5.5. If you only want to retarget the animation, click `Export Animations`
    6. 5.6. If you want to create the retargeting files for tweaking, click `Export Retarget Assets`


To get an idea of the UE 5.2 IK retargeting workflow, start with the project template: Games > Third Person. This guide describes how to retarget to the UE5 Mannequin rig and it can be applied to any other rig the same way.


  1. Create a MoveOne folder where you will store MoveOne data

  2. Import the move-one.fbx, check Import Animations

  3. In Windows explorer (not inside Unreal Engine) Copy IK_MoveOne.uasset to the created MoveOne folder of your Unreal project

  4. If you're working inside the UE template project "Third Person", open Content > Characters > Mannequins > Rigs > RTG_Mannequin. If you're working in your own project, create an IK Retargeter and a target IK Rig files and setup them accordingly to UE documentation

  5. In the Source IKRig Asset, select the IK_MoveOne file

  6. Set the Retarget Pose to T Pose

  7. In the Preview Scene Settings change the Preview Controller to the Use Specific Animation and select the MoveOne animation sequence

  8. To remove bone mapping artifacts, click Auto-Map Chains and select Map All (Exact)

 

Download IK Rig asset here

Video tutorial:


Here is also a video of how the IK_MoveOne.uasset file was created. This will be helpful for users who want to create their own IK Rig assets: