Ready Player Me
Retargeting
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Import Move.ai animation
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Import target rig
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Group & rotate axis
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Create a character definition tag
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Open manager
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Click Extract skeleton
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Make sure each joint is assigned to each body part
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If not, assign manually (Drag & Drop)
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Click Set Reference Pose
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Repeat steps 4-8 for target rig
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On target rig tag: Click Create Solver
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Drag Character Definition tag from move.ai rig to Source Character slot
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Click Play to test
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To reposition retargeted rig, group all objects and move to desired position To
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Export:
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Group joint & mesh in target rig
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Right click group - Select children
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Export selected objects as - fbx
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Choose a name & Save