Process an Action Take:
💡An Action Take is used to generate animation data from a recording of a performance.
❗Performers should always begin in a T-pose, and stay within the calibrated space at all times during the performance.
A calibration must be processed before the Action Take can be processed. This will be handled automatically if using the Process All Takes button.
- Enter the clap and action times:
- If your videos are already sync'd, untick the 'sync using claps' button, otherwise, watch the video and note down the following timestamps:
- The time the actor begins clapping
- If your cameras began recording at slightly different times, enter the time from the earliest camera.
- The time the actor finishes clapping
- If your cameras began recording at slightly different times, enter the time from the latest camera.
- The time the actor begins clapping
- Enter the action times:
- The time the actor begins the T-pose
- The footage will now be in sync, so enter the time from the earliest camera.
- The time the actor finishes the T-pose
- Again, enter the time from the earliest camera.
- The time the actor begins the T-pose
- If your videos are already sync'd, untick the 'sync using claps' button, otherwise, watch the video and note down the following timestamps:
- Select the number of actors
- Select the finger & ball tracking on/off
- Select the desired rig, if not the default Move Mo rig
- Note - The animation overlay is currently always shown on the Move Mo rig, even if a different rig is selected. The animation output files will still be retargeted as expected.
- OPTIONAL: See the respective doc for to apply an Actor Profile to the Action Take
- This feature is only available for local processing.
- Click Start on the desired Take, or use the Process All Takes button (far right in the project options bar to queue up all available takes).