Please follow the below steps for export into Omniverse.
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Import target rig, make sure its translation is 0, 0, 0
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Open retargeting window
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Select the corresponding Skeleton in the Animation Retargeting window
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In the Animation Retargeting window: Add Tag > Custom. Rename it to "Pelvis" and select the Hips/Pelvis joint from the dropdown list
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Click the "Run" button
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Drag and drop the MOVE animation into the viewport and repeat 1-5 steps for the imported MOVE Skeleton
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Right-click on the animation attached to the imported MOVE rig. Its type is SkelAnimation and it is usually named "urdf_fbxAction"
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Add > Animation > Skeletal Binding
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Go to the "Property" window and then "+ Add Target..." > Select the Skeleton of the MOVE rig and click "Select"
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Open Sequencer: Window > Animation > Sequencer
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Drag and drop the Skeleton of your target rig into the sequencer
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Go to the "Property" window and then under the "Animation Bindings" right to the "Animation" click "+ Add Target..."
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Select MOVE rig's animation "urdf_fbxAction"
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Open Window > Animation > Timeline and adjust the end frame
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Adjust the animation length in the Sequencer