Live Streaming to UE
Genesis Live enables you to stream real-time data into Unreal Engine. To set this up, follow the instructions below. This guide follows on from the article Using the Live Link Plugin in UE.
Configuring IP Addresses
Prerequisite - Ensure an Ethernet cable connects the computer running Genesis Live to the computer or laptop you wish to stream the data to.
Verify the streaming computer's IP address, then configure the receiving computer so that it is on the same subnet.
- Example configuration:
- Genesis Live computer IP address:
192.168.1.115- Netmask:
255.255.255.0 - Gateway:
192.168.1.130
- Netmask:
- Receiving Computer/Laptop:
192.168.1.119- Netmask:
255.255.255.0 - Gateway:
192.168.1.130
- Netmask:
- Genesis Live computer IP address:
Setup Unreal Engine
- Click Source to add a new Live Link source.
- Click PROTOBUF LiveLink.
- Input the IP address of the computer running Genesis Live — in this example,
192.168.1.115. - Confirm that the status updates to Receiving.
- Input the IP address of the computer running Genesis Live — in this example,
- Once the status shows Receiving, you are ready to stream from Genesis Live. Click the ‘Start simulating the game’ button to enable the real-time stream.
- Note: These instructions are for Unreal Engine 5.3.2.
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Genesis Live
Prerequisite - The Genesis Live session must be fully calibrated with both an intrinsic and extrinsic calibration in order to use the pre-vis functionality.
- In the Streams section a stream should have appeared which appears with a yellow dot
- Genesis Live displays all of the network devices connected to your computer. In the Stream Server section of the application, you'll see a list of IP addresses. The IP addresses of both the receiving computer and the Z Cam network switch will be shown here.
- Click Activate in the Pre-Vis tab, Once an actor is visbile in the calibrated capture area an actor track will begin to be created. Once the loading bar on the actor track has completed the data pre-vis in Genesis Live will be streamed into your Unreal Project.