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Genesis Release Notes

🚀 Genesis v1.0.21 is now live!

📅 Released: 27.05.2026 We’ve just rolled out a new update to Genesis, packed with useful improvements to help you work more smoothly and efficiently.

What’s New

  • Calibration Source Identification in Camera Manager
    • The Camera Manager table now shows where each camera's calibration data came from:
      • Intrinsics column: displays the take name (if calibrated from a project take), the camera profile name (if from a preset), or the imported folder name.
      • Extrinsics column: displays the take name (if from an extrinsic take) or the imported folder name. Previously this column showed only a ✓ or —.
      • Tooltips on both columns show the full source name when truncated. On project load, a backfill pass automatically reconstructs provenance for existing calibrations that predate this feature.
  • Take Name Prefixed on Output Files
    • All output files produced by a take are now prefixed with the take name. For example, a take named My_Take produces files like My_Take_track00_moveai.glb and My_Take_track00_motion_data.json. Previously all takes produced identically-named files, making project-level file management difficult.
    • Once a take has been run for the first time, its name is locked and cannot be edited. This prevents the output file prefix from diverging from the existing run results. The UI reflects the locked state inline.
  • Per-Take Output Format Selection
    • A new Output Formats panel appears in the Take Settings view, letting users enable or disable optional output formats on a per-take basis. FBX, GLB, and Blender are always included. Optional formats are: USD (USDC + USDZ), Render Video, BVH, C3D, and Motion Data. Per-take overrides fall back to the global default settings if not explicitly set.
  • Default Output Formats in Global Settings
    • The Settings dialog now includes a Default Output Formats section with checkboxes for each optional format. These defaults apply to all new takes and are persisted globally across projects. Existing takes that have a per-take override are unaffected.
  • Default Mocap Model in Global Settings
    • A new Default Mocap Model dropdown in the Settings dialog (m1 or m2) controls which model is pre-selected when new action takes are created. Previously new takes always defaulted to M1.
  • Clear Cache (Delete Old Run Folders)
    • A Clear Cache option in the Help menu lets users reclaim disk space by deleting all previous run folders across all takes in the active project, keeping only the most recent run per take. A confirmation dialog shows the total size to be freed before deletion proceeds.
  • ZCam Laowa 10mm Lens Profiles
    • Two new built-in camera profiles are now available in the Camera Manager profile selector:
      • ZCam-Laowa-10mm-FHD
      • ZCam-Laowa-10mm-4K

🛠 Bug Fixes

  • Lost extrinsic calibration status
    • Fixed the broken state where the project loses awareness of the extrinsic calibration that had been processed.
  • Intrinsics Progress Bar Backtracks from 50% to 10%
    • Fixed a bug where the calibration progress bar would jump forward to 50%, then backtrack to 10% before continuing.
  • End Time Could Exceed Shortest Video Duration
    • In takes where cameras have different video lengths, the take end time was previously capped to the longest video. This allowed users to set an end time beyond what the shortest camera could provide, causing downstream failures. The end time is now capped to the duration of the shortest video in the take.

🚀 Genesis v1.0.19 is now live!

📅 Released: 11.05.2026 We’ve just rolled out a new update to Genesis, packed with useful improvements to help you work more smoothly and efficiently.

What’s New

  • N/a

🛠 Bug Fixes

  • Resolved bug saving camera profile names

🚀 Genesis v1.0.18 is now live!

📅 Released: 07.05.2026 We’ve just rolled out a new update to Genesis, packed with useful improvements to help you work more smoothly and efficiently.

What’s New

  • Queue priority number shown on queued takes
  • File importer remembers last selected folder
  • Take type auto-assignment updated for intrinsic/extrinsic naming
  • Documentation link updated
  • New icon for extrinsic takes
  • Licence details shown in About window
  • 'Calibration' take type renamed to 'Extrinsic'
  • Checkerboard set as default extrinsic calibration type
  • Improve hand orientation when hands are partially occluded or poorly visible (e.g. when wearing gloves)

🛠 Bug Fixes

  • m2 model jitter during initialisation
  • Checkerboard extrinsic getting stuck sometimes
  • Offline licence not working correctly
  • Package dependency conflicts
  • Unable to harvest Peel Capture selects
  • Preview freezing in Peel Capture
  • Take renaming not working in Peel Capture
  • Select folders not created in Peel Capture
  • Shot list export not working in Peel Capture

🚀 Genesis v1.0.9 is now live!

📅 Released: 09.04.2026

What’s New

New Features & Workflow Enhancements

  • Streamlined Project Creation Enjoy total flexibility in your setup. Projects no longer require pre-defined camera counts or specific models. You can now utilize any subset of cameras from your calibration for individual action takes, allowing for a more dynamic shooting experience.
  • Centralized Camera Manager Manage your hardware with ease through our new central hub. The Camera Manager allows you to create and assign camera profiles, monitor calibration status in real-time, and seamlessly import third-party calibrations.
  • Gallery Drag & Drop Assemble takes faster than ever. You can now drag videos directly from the gallery to build your takes, eliminating the need for redundant re-imports and keeping your momentum going.

Viewport & Visualization Updates

  • Enhanced Viewport Modes We’ve redesigned the 3D Viewer for a smoother experience and introduced a Single-Camera Viewport Mode. This new mode is optimized for high-performance playback, allowing for detailed inspection of individual angles.
  • Redesigned Rigs
    • Move Bot: Redesigned for optimized overlay efficacy, providing clearer visual feedback in the viewport.
    • Move Mo: The Move Mo rig has received a full visual refresh for improved clarity and performance.

🛠 Bug Fixes

  • No major bug fixes in this release.