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Processing and Using Actor Profiles

For the best results, use the following step-by-step process to build your Actor Profile.

An Actor Profile stores the specific skeletal data for a performer. By applying a single profile across all takes, you ensure consistent bone lengths throughout your project, rather than relying on per-take estimations.

  1. This provides consistency in the bone lengths in the pre-retargeted output data.
  2. This ensures the highest-quality animation solve.

  1. This provides consistency in the bone lengths in the pre-retargeted output data.

  2. This ensures the highest-quality animation solve. </aside>

  3. To access the Actor Profile settings, please verify that the take is categorized as an Action in the interface.

  4. In the Take settings, select the sync method for your action take.

    1. If using a synchronised camera such as the Z CAM, select Synced or Time Code depending on whether you require time code synchronisation with your animation data.
    2. If you are not using a synchronised camera, select Clap Sync and enter your clap times.
    3. Set your Action Start and End times based on duration of your Actor Profile.

From here, configure the remaining settings:

  1. Switch the Action Take mode from Mocap to Actor Profile Creation
  2. Select an existing profile to overwrite it, or create a new one
    1. Actor profiles can be renamed from the Actor Profile list on the left hand side, by double clicking on the name
  3. Click Process on the desired Take, or use the Process All Takes button (far right in the project options bar to queue up all available takes).

Note: A calibration must be processed before the Actor Profile can be created. This will be handled automatically if using the Process All Takes button.

Actor Profile