---
title: Post Processing and Using Actor Profiles
description: Optimize your animation quality by processing Actor Profiles. Learn how to lock in consistent bone lengths, choose sync methods, and generate high-quality skeletal data.
---

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# Post Processing and Using Actor Profiles

For the best results, use the following step-by-step process to build your Actor Profile.

An **Actor Profile** stores the specific skeletal data for a performer. By applying a single profile across all takes, you ensure consistent bone lengths throughout your project, rather than relying on per-take estimations.

1. This provides consistency in the bone lengths in the pre-retargeted output data.
2. This ensures the highest-quality animation solve.

1. This provides consistency in the bone lengths in the pre-retargeted output data.
2. This ensures the highest-quality animation solve. \</aside\>
3. To access the Actor Profile settings, please verify that the take is categorized as an **Action** in the interface.
4. In the Take settings, select the sync method for your action take.
   
     1. If using a synchronised camera such as the Z CAM, select **Synced** or **Time Code** depending on whether you require time code synchronisation with your animation data.
     2. If you are not using a synchronised camera, select **Clap Sync** and enter your clap times.
     3. Set your **Action Start** and **End** times based on duration of your Actor Profile.

From here, configure the remaining settings:

1. Switch the Action Take mode from Mocap to Actor Profile Creation
2. Select an existing profile to overwrite it, or create a new one 
     1. Actor profiles can be renamed from the Actor Profile list on the left hand side, by double clicking on the name
3. Click **Process** on the desired Take, or use the Process All Takes button (far right in the project options bar to queue up all available takes).

**Note**: A calibration must be processed before the Actor Profile can be created. This will be handled automatically if using the **Process All Takes button**.

![Actor Profile](https://docs.move.ai/hs-fs/hubfs/Actor%20Profile.png?width=670&height=377&name=Actor%20Profile.png)

 

**Next Step:** [Post Processing an Animation Take](https://docs.move.ai/knowledge/genesis-processing-an-action-take?hsLang=en)→ Continue to the next article in Processing on Genesis.

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