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Output Formats

Here are the files you’ll get after processing your animation data.

3D Animation Formats

The following 3D animation formats below include both raw and retargeted data, giving you the flexibility to choose the version that best fits your workflow. For multi-actor sessions, we provide individual files for each actor, as well as a consolidated master file containing all tracks. If you select ball tracking you will also recieve a track for the ball which can be found in the animation data.

  • FBX (.fbx)
  • BVH (.bvh)
  • GLB (.glb)
  • USDZ (.usdz)
  • Blender (.blend) The .blend format is the native file format for Blender, the open-source 3D creation suite. This file includes the camera count and volume layout, along with the actor’s armature, mesh, your chosen rig and video background.

 

Motion Capture Data Formats

  • C3D (.c3d) C3D is a standard binary file format used in the biomechanics, sports science, and motion analysis industries. It stores 3D motion data and is compatible with a wide range of motion capture and analysis tools.

 

Developer & Integration Formats

  • JSON(.json) JSON is a raw data format which is primarily aimed at developers who are looking at integrating motion capture data into custom pipelines or applications. JSON can be used to store skeletal hierarchy, joint rotations, and keyframe animation data in a structured, human-readable format.

 

Video & Preview Formats

  • Cam01 (.mp4) This output provides a video of your processed session from the perspective of Camera 1.
  • Render Preview (.mp4) The Render Preview offers a quick visual of your motion capture data, letting you check for accuracy and quality before you commit to an export.
  • Visualisation Folder (.avi) The Visualization Folder contains frame-by-frame assets generated during processing. These are intended for diagnostic use should you encounter any tracking issues within your animation data.