The system is pretty flexible but we recommend reading the section for more information.
Provided that the performers are fully visible in at least 2 cameras, we will capture data for them. The AI understands the motion using biomechanical models , providing constraints on the movements of the body.
It can, with correct camera placement and enough cameras to prevent occlusion.
They can, as long as the performer is fully framed at the location at which they are being captured.
Not at this point in time. We capture bipedal humanoid subjects.
Yes, they do.
A camera being bumped slightly or occluded briefly is okay. However, if a camera is knocked over then we recommend recalibrating, or processing without that camera.
Nope, anyone can be the calibration actor and based on this, the system will work out the dimensions of the other actors accordingly.
If the actor is not visible for a period, we recommend they do a T-pose upon re-entry, to ensure the system recognises them.
We can currently capture a football or other round object, we'll be supporting more objects into the system over time.
You can't ignore people in the scene, so you'd have to capture everyone and discard the tracks you don't want after processing.
We can indeed! For best finger capture, we recommend cameras being close to the hands.
Our finger tracking is around 70% quality compared to our body tracking of 90%.
We actully need the body to make sure the orientation of the hands is correct, so we advise on capturing both at the same time.
We can support a variety of lighting conditions, such as indoor office lighting, natural outdoor lighting, regular studio lights and on-set lighting.
We recommend good contrast between the performers and the background. If the human eye cannot make out the body and it's limbs, the platform won't be able to either. If you're unsure or need advice, pelase get in touch with a move.ai team member or reach out to email@example.com.