Read below for instuctions on getting data into Blender:
You'll need at least Blender 2.83 LTS to view our MoCap results : https://www.blender.org/download/releases/2-83/
To get files into Blender, follow these steps:
- Simply double click the .blend file (i.e. take_name_actor00_rig_name.blend) on your computer, or go to “File” > Open in the opened Blender scene. You can also drag and drop .blend files to the running Blender window.
- take_name_actor00_rig_name.fbx This is move.ai internal rig. “File” > “Import” > “FBX (.fbx)”, select your file, click “Import FBX”
- take_name_actor00_rig_name_retargeted.fbx This is a retargeted version. track00_moveai.fbx was used as a source for retargeting and provided client's rig (uploaded to webapp) as a target.
You can also import Metahumans in Blender. Importing the metahuman file into blender works in the same way as a regular .blend or .fbx file.
For .blend files, simply double click or go to “File” > Open and select the Blender scene. You can also drag and drop .blend files directly into the Blender window.
Sometimes playback can be slower or fastee than you'd expect. To solve this, Import your file, set animation frame range, set AV-sync for faster playback, set your desired FPS.
On the latest Blender version 3.2.0, the options under Playback have been updated. To proceed: Playback > Sync > Sync to Audio rather than “AV-sync”
If your bone rotation looks odd, don't worry! Unhide “link” collection, select one of the objects from that collection, go to pose mode, rotate.